// bao.c

#include <ansi.h>

inherit NPC;
inherit F_GUARDER;
inherit F_COAGENT;

void create()
{
    set_name("包不同", ({"bao butong", "bao"}));
    set("gender", "男性");
    set("age", 31);
    set("long", "他是慕容家四大家臣之三，生性喜欢饶舌。\n");
    set("attitude", "peaceful");
    set("str", 21);
    set("int", 26);
    set("con", 25);
    set("dex", 24);

    set("qi", 2900);
    set("max_qi", 2900);
    set("jing", 1500);
    set("max_jing", 1500);
    set("neili", 2900);
    set("max_neili", 2900);
    set("combat_exp", 550000);

    set_skill("force", 130);
    set_skill("shaolin-xinfa", 130);
    set_skill("dodge", 130);
    set_skill("shaolin-shenfa", 130);
    set_skill("parry", 140);
    set_skill("claw", 140);
    set_skill("longzhua-gong", 140);

    map_skill("force", "shaolin-xinfa");
    map_skill("dodge", "shaolin-shenfa");
    map_skill("parry", "longzhua-gong");
    map_skill("claw", "longzhua-gong");

    prepare_skill("claw", "longzhua-gong");

    create_family("慕容世家", 0, "家臣");

    set("inquiry", ([
        "慕容博":   "那是老主人。\n",
        "慕容复":   "他就是我们跟随的公子！\n",
    ]));

    set("coagents", ({
        ([ "startroom" : "/d/yanziwu/qinyun",
           "id"        : "feng boe" ]),
        ([ "startroom" : "/d/yanziwu/canheju",
           "id"        : "murong bo" ]),
    }));

    setup();

    carry_object("/clone/cloth/cloth")->wear();
}

void attempt_apprentice(object ob)
{
    command("say 我们跟随慕容公子，不收徒。");
    return;
}
